IMPACT OF THE ENGLISH GRAMMAR STAR- ESL GAME ON GRAMMAR ACQUISITION AMONG PAKISTANI ESL LEARNERS: A CLASS ACTION RESEARCH STUDY
Abstract
Grammar is an important aspect of language learning for ESL learners, but it is quite challenging to teach and learn it, particularly using the traditional methods. This research uses a Computer-Assisted Language Learning perspective to facilitate grammar learning and practice. It explores the effectiveness of the English Grammar Star- ESL Game application for the grammar learning of the Pakistani ESL learners. The research was conducted using a classroom action research design. It was conducted in two cycles. The participants of this research were 30 female students of class 8 of FFCG. The data were collected through class observations, tests and questionnaires. The quantitative and qualitative analysis methods were used to analyze the data. The results of the study show a significant improvement in the grammar performance of the students. According to the participants, the game-based learning method incorporated within the English Grammar Star-ESL Game was very engaging and a major factor in their enhanced participation. The participants also agreed with the usability of the website as a means of enabling them to understand difficult grammar rules and concepts.
